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World Protocol

The Wired’s world protocol adds multiplayer networking to spatial environments.

Worlds

Worlds are created at a user’s DWN. A world is a glXF model, with additional metadata such as a name and description.

Instances

To join a world you must join an instance of the world. An instance is a multiplayer room running on a host server. This server acts as a relay for communication between players within the world.

Instances are created at the host server’s DWN. This DWN acts as a location for world discovery.

Networking

Networking within an instance follows a Cap’n Proto schema over WebTransport.